If you want to animate a cable which is a complex mesh object – like a rope with a knot in it – and have it interact with collision objects, the Surface Deform modifier is your friend. #blender #b3d pic.twitter.com/xuE4svemPE
— Jan van den Hemel (@JanvandenHemel) April 30, 2022
- ZScaleMasterの使い方
- Geometry nodeでチョココーティング